These hulking, incredibly intimidating demons will get your blood pumping and adrenaline through the roof. What felt like a generous health-bar that allowed you three hits will feel like nothing now as they lay down the pressure and you try to adapt to whatever they throw at you. By the second hit, as you find yourself completely worn out, and on the verge of facing an extremely vicious death is where you will be tempted into using your trump card.
That being a relic known as a Chaos Orb, an item fueled by demonic energy. Activating it will temporarily turn you into a fallen angel, granting you great speed, invulnerability, and enough power to effortlessly devastate anything that crosses your path. You start with and can use it up to five times in a level, as well as collect more charges on your way through. Using the power of the very beings you are fighting against comes with a cost, however.
It will greatly lower your score at the end of a stage, which will rank you from a low D to a flawless S. The ending you receive is directly proportionate to your overall grade. As tempting as wielding that power and steamrolling everything is, accepting possible failure and even death will get you a much higher score than using it even once. Still, as bad as it sounds, it remains a viable option for those seeking an easier time. You can continue playing the game after you receive an ending and replay stages to try for a better score or to grind for souls to become more powerful.
Each of the five endings are pretty interesting too, so if you want to see them all without multiple playthroughs, getting a low score first is a good method. To further help struggling players, getting an ending, and loading up your save again will unlock a new weapon. It is called the Saint Cannon and is hands down the best weapon in the game. Bosses do not respawn. It makes getting a higher score the second time going through a level unsatisfyingly easy and negates the whole Chaos Orb mechanic.
One may as well steamroll past the entire level as a fallen angel and replay again to easily get an S ranking, as the main temptation to using its power is now gone. These are very powerful and its effects greatly differ from weapon to weapon. Charging it in the midst of a battle can be quite risky as that time you spend doing so is time spent not attacking.
These functions can range from defensive to offensive. The knife for example will temporarily spawn an ally that attacks when you do, effectively doubling your firepower. Your end-game Saint Cannon will cast a force field, protecting you from any projectiles approaching from the front. And the Holy Water has a screen-clearing attack, to name just a few.
Having holy bikini armor not only gives you the option to use an alt-attack, but it also alters the behavior of normal attacks. Holy Water will have an area of effect, throwable swords can pass through any objects, etc. All it takes is one hit to destroy the holy bikini armor. You really do not want to risk charging up an attack for something that may or may not help you at that moment if you can.
This game has depth. Even better is that the controls are tight and fluid, which allows you to fight to your fullest potential and not worrying about jank costing you a victory.
This is where Depravia stops messing around. The platforming will be more difficult than anything you have faced, the enemies more fiendish, and the level significantly longer than usual. More importantly is that you can not replay this level as you normally would any other. This means that the final boss will not simply disappear like the others. Whatever end you receive will unlock both the Anime and CG modes in the main menu.
Anime, on the flip side, is dedicated to viewing all of the sprite death animations, be it from a stage hazard or an enemy killing blow. It also has concept art to view and a Boss Rush mode. The latter is quite interesting in that you have to face every boss one after another while having the weakest stats and will add even more replay value.
There is simply a ton of content on offer here. It would have been nice if getting an S rank ending unlocked all of the CGs though. Going back to purposely lose all your lives on every stage to get them all is a pain. It features a save file with all of it unlocked, yet that is more for people that just want to view the H content or to have an easier time with the game.
Neat addition, but not an ideal solution for those that have played through it already. Sadly, this game has not been translated into English. It is solely in Japanese. Sure machine translations are far from a perfect solution, but it makes it more than understandable enough. With only copies sold according to Dlsite, DepraviA is the definition of a hidden gem and a hell of a fun time. Author Recent Posts. If you have heard the My Heaven track from Silent Hill, you have a good idea of what to expect here, alongside some more techno sounding tracks featured throughout.
On the graphics front, everything from the character sprites to the backgrounds has had their quality greatly improved. They make better use of suspenseful atmosphere as well.
In the original, you start off in the thick of it, with a city on fire and everyone within being massacred.
With Egrigori, you start off with nothing that is out of the ordinary until you start to come across hung corpses, then eventually the fiends that made them, and finally stumble into something much worse as you finally make it out of the church. Easy for those that want a laid-back experience, Normal to cater to those that still want some form of challenge, and Hard for those experienced action platformer fans out there.
DepraviA plays much like the earlier linear Castlevania games with a good amount of Ghosts n Goblins mixed in. Our heroine starts off with a throwable sword as her basic attack and comes upon other weapons, either through the environment or by breaking open treasure chests. Each hit she takes will break off another piece of her armor. With two hits she will be completely naked and will die if struck once more unless you find further armor pieces to equip. These new abilities can be used up to three times, granting useful effects like a floating mini-gun that will fire until it runs out of ammo, or a hail of arrows falling from the sky to smite your foes.
No matter the armor, there are some things that can slay you in a single hit. Mostly these are the environmental hazards such as lava seeping through the floor or trap spikes continually contracting and retracting.
Your surroundings can be just as much of a danger to you as any monstrous creature you face. Being an angel, Selenia can temporarily fly, making any platforming or mistake you commit much more forgiving with that added air time. Depravia contains some RPG features to further aid the struggling player. Scattered around the levels or dropped from defeated enemies are souls that are used as currency.
Whether you end up completing or failing a stage, the souls are yours to keep and incentivize the player to keep trying.
The RPG aspects are for the most part optional. You can beat the entirety of the game without leveling up your damage or the like. What you will need is to invest some souls into your flying skill to be able to cross a certain section that allows you to travel into the later levels.
It is physically impossible to get to the second half of the title otherwise. There is no grinding required. Did that make the game easier? It sure did, but you can choose not to invest in more than flying. Did it negate the challenge? Nope, this is a significantly more difficult title than the original.
A large chunk of the challenge will be self-imposed due to every stage giving you a rating once you complete it. Most importantly it takes your ace up the hole, the Obscenity ability into heavy consideration. It is a powerful skill for the player to use, one that transforms us into a devil and makes us temporarily invincible while buffing our attacks to boot. You will be able to lay waste to anything in your path if you take the game up on this ability, yet using it even once will drop your rating massively, to the point that an S rank becomes impossible for that run.
This is just something you may want to be aware of. The last DepraviA game had you need to get pure S ranks all around to face the true final boss, yet this time around all you get is an additional sex scene. It does drop some lore to set-up the next game, but getting the best rank possible is much less rewarding nonetheless.
Defeating the campaign with any rating will unlock two very neat things. First off is the Saint Cannon. It is a frankly overpowered weapon to help you blast your way through any levels that were giving you trouble and get a better score. This was also featured in the first title, and once more, retains the same flaw when replaying stages. The bosses at the end of the level stay dead after defeating them once. You will not have to deal with them on future occasions whenever you enter the level again, making getting an S rank that much easier, and mostly invalidating the need of the Saint Cannon.
If you spend the time to unlock every ending, you will unlock a Boss Rush mode, which while cool does not fix this issue. The Zealot difficulty. Your enemies move much faster and take more damage, meanwhile it now only takes one hit for us to die.
Further stacking the odds against us is that it removes the Saint Cannon and our ability to enter Obscenity mode for those desperate situations where we need to make use of the power of demons. It took me slightly over three hours to beat the game on Hard. With each of the stages having its own theme and some unique enemies to them, replaying all nine of the traditional levels was still a joy. There is one level that attempts to mix up the gameplay by turning it into a rail-shooter.
With no checkpoints throughout the long stretch of that stage and its moderately high difficulty, I imagine that section being a low-point for many.
0コメント